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Horses!

I'm a big proponent of making your own assets. I have come very far with this project without using the Unity asset store very much. However I do understand that the entire point of the Unity asset store is that you can save time in exchange of some money, and so I purchased this horse asset. It's a very good asset and it came with all the necessary animations and textures. However, like many Unity assets, it had a lot of bloat and unnecessary pieces.

I began the implementation of horses by first cleaning up the model itself. I removed model pieces that I wasn't going to use (like the harness and armor).

I then optimized it by combining mesh pieces and removing some triangles from the mane. Hair in general is very performance heavy because the de facto solution to simulate it is "just draw a million triangles".

Then I started to write actual logic. I had to refactor some of my player code to allow "controller overriding" support. That way I can implement other vehicles down the line easier. So far I've only implemented controls for keyboard but I will be implementing VR for it soon.

Right now the controls are simple WASD. Tapping W or S will shift gears of the horse until you go really fast. It's already really fun traversing the (presently unfinished) landscape. it's relaxing.

Now of course the main purpose of this project is to explore AI simulations. So once I finish implementing the VR controls, I will start the logic for the loli to ride along with you. My main concern is that since the player has at the moment no body, the loli won't have something to grab onto. So I might have to implement a floating torso first (legs can come later when they are needed). After these features, I will compile the next Beta for supporter tiers so you can try it out.

I also finished the river shader that will accompany the landscape. More images coming soon when I finish placing the river.

Eat your heart out Red Dead.

Stay tuned.

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