More Animations and Preparations (Patreon)
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As I was animating these assets, I made sure that the animations are future proof for holding logic. As in, while these animations play, if Shinobu is holding something with her right or left hand, the animation should still look fine.
At this rate I should finish all the animation assets from the previous donut logic chart this weekend. I am 80% finished with the jealousy animation but I didn't finish animating the face in time for this post. The last tiptoe_reach animation might need a lot of time to animate. On a side note, there are now 137 bones in the rig. Most of them are non deforming helper bones. I added a helper bone for locking the IK elbow targets to the spine so she can maintain her IK arm positions while her spine is rotated.