New Behaviors, Bugfixing, and Cleanup (Patreon)
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Various bugfixing included fixing her animation system firing OnAnimationChange repeatedly on the same animation, fixing an accidental line of code in the wrong scope, and tweaking a few variables. Her logic is pretty darn solid and I've never had to deal with null errors outside of debugging.
I spent some time cleaning up random aspects of her logic and shaders in preparation for the demo. Her skin no longer receives a white outline when in shadow and tweaked her eyelashes to be a tad thicker. One thing I noticed is that her eyelashes look thinner from far away since the mipmaps generated bleed surrounding brighter colors onto the eyelash texture. This is problematic and I will address it soon. Mipmaps are good for performance and I don't want to have to get rid of them. I'm also planning to redo her eyes entirely in the near future after the demo. I'm still not satisfied with them.