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I updated the Injustice models, here’s the changes.

  • I added 6 new outfit pieces to all models, a bra and underwear, a top, a T-shirt, pajama pants, and some socks. (Check the custom properties on them).
  • Adjusted the eye shaders a little bit.
  • Adjusted the shaders on Harley’s injustice outfit.
  • Adjusted Wonder Woman’s hair shaders. I noticed this thanks to Midnightnsfw.
  • I added an “Eyelashes_Flare” shapekey to the eyelashes on all models. Basically, I thought the eyelashes were sometimes hard to see, so this option makes them more visible.
  • I added Harley’s guns from Injustice 2.
  • And I made “Nude_Fit” shape keys for parts of Harley’s injustice outfit. I added this thanks to HoloRenders.

https://drive.google.com/drive/folders/19BWjneAoEEkSvmPm6_oSBvHyWwR3UVQC?usp=sharing

Comments

Cyberbolt

I've also noticed an issue with Power Girl's classic costume. Artist Buddies of mine say it's a UV Texture issue I believe, I don't know much of the real in-depth technical aspects of blender so yeah XD. But basically the white costume will look fine in material viewport but in renders like stretch marks and folds of the costume will have some weird harsh lines on some of them. Sorry not sure how to describe it in words. I can show you pictures. In my two renders I've done with the Power Girl model you can see them in the shoulder area. Here is an example from something I posted earlier today https://twitter.com/CB_Graphics721/status/1458080409410052108?t=DGzCTt2GWQXL7b8p3qr5QA&s=19

Rigid3d

The Power Girl outfit has two torso models, ‘PG_Main_Body’ is the default version and ‘PG_Main_Body_Open’ is a lewd version with the boobies out. You’ve been rendering with both versions visible so that the ‘Open’ version is clipping through the ‘default’ version.

Cyberbolt

Ah I see, didn't realize that, thanks

Anonymous

Hi there, i'm sorry if this is a dumb question, but when i go to sculpt mode with supergirl's model it disappears and only the eyes are visible, how can i fix it?

Anonymous

I'm pretty noob when it comes to armatures, I've noticed Harley's hip bone now controls the whole body, and Supergirl doesn't have the rectangle hand bones thingy, just a circle that rotates the hands.

Anonymous

ok so supergirl's hands were just set on FK, but i still have no idea what's up with Harley's hip

Anonymous

Iirc i changed that value and the hip was still moving the whole body

Rigid3d

I’m asking because the whole body would follow the hip bone if they’re set to FK.

ast12333

really appreciate you putting the work into this. i know these things can be so damn tedious.

Anonymous

Rigid3D can we use those Models for Render or Animations? of course Tag you that would be amazing