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I have finished drafts of the widgets for Polymath 2 (alpha complete!), which is the next major release (bringing widgets for creating custom things for your classes and subclasses). I have attached the build here, so you can test it out and start making new action resource points and spells if you want.

Next, I will make it so your class/subclass can actually use what you make, which will be release 2.0.0 (with custom action resource points being the focus). It should not be too complicated because it will essentially just read in what is put in the files and then spits them out onto another file in your mod, appropriately structured (so most of the hard work should be taken care of).

After that, I will work out how to link action resource points to user-provided icons (so new icons), given the interest by my Patreon subscribers!

After that, we'll probably do custom weapons and armor, although I'll put a vote up. At that point, I'll also invest the time into working out why some of the SharedDev/Gustav folder entries for weapons/armor sometimes do not work.

Comments

Gavvy 8

Sounds good sarge! Can't wait to check it out