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And the custom action resource point widget for Polymath is complete! I will get these points to your classes in a cleaner way than I originally envisioned (the benefits of having time to think about it). Rather than trying to coerce all the existing spells to your action resource points (inefficient and intensive), we're going to just make the custom abilities/spells widget early, where you can create a brand new spell (with your ARP) or edit an existing spell (as a template) to take your ARP. Then, you add the custom ability/spell to your class/subclass. This will reduce my projections of how long this would all take, at least when focusing on creating a more basic custom ability/spell widget to start.

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