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Hey all! More progress on adding multiple weapons at once. It appears that some entries used in the Larian game files for Weapons.txt were defective, even when used in the more stable "Shared" game files. This was harder to parse out, but I have a fix. As you can see, I was able to get two custom weapons working at once. All that is left is to ensure the automation works for the RootTemplates file (which it should, but I need to go over it again due to an inconsistency I noted) and for when you also want to add custom armor. Once I hammer that out, I'll release the final beta here, then work on the video script. Stay tuned!

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Emanuel Pereda

will the video cover how to add more then one passive/boost cant wait for the video to drop!

Julian Willett

For the moment, it will have a syntax that uses existing passives/boosts for in-game items that may or may not have more than one. I can make a video showing how to do what you are suggesting, which is ultimately putting another passive/boost after the ones you have, separated by a semicolon

Emanuel Pereda

Update: For spells, to have a spell increase damage with level, under spell success there are options that say DealDamage(LevelMapValue(BurningHands_Monk), Fire,Magical), etc. in search box, type in level, and pick one that corresponds. So for those who are just curious.