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I just cut a release of Wabbajack 0.7. Mostly internal changes, but the biggest features are that Fallout New Vegas is now supported, and compilation times are much reduced. The new VFS code stores all hashes in a single location. This means that the initial hashing takes much longer, but once all the files have been analyzed, subsequent compilations of modlists will run much faster.

I plan on creating some video tutorials in the next few days. Then doing a bit of a press release to announce that Wabbajack is getting *really* close to a 1.0 release. Thanks all for the support, this project is really shaping up nicely!

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