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A minor update: items!

Play the latest version here! 

  • Added items. Items have a cooldown of 2 seconds and behave similarly to adventures. If they have an ability, they use that ability. If they have a food type, they can temporarily alter an adventurer's favorite food type, or permanently add to an enemy's list of food types.
  • Fixed a bug where the heal ability still reset its target's attack timer instead of just reducing it.

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Comments

Anonymous

Why do all the upgrades increase when you upgrade them

bewildered_angel

Are you talking about the price of the upgrades increasing? I did this, instead of price increasing individually per stat, because I want to encourage focusing stats that are most beneficial to each individual character. Like how capacity is very important to build on the witch, so you'll focus that.