Home Artists Posts Import Register

Content

Some progress screenshots of Dark Elf Blader. Aside from her big" assets", she have a toned abs and light muscle, but it not so visible with skin polypaint on so I will have to adjust it again after texturing. Here it is on clay shading with 3 levels of intensity (mostly on arms and legs)

0.33 (currently use this)


0.5

 1.0


Which one do you prefer? As for me I'm not really into overly muscular ladies tho, I love some thicc not bricc (⁄ ⁄•⁄ω⁄•⁄ ⁄)

Maybe I should include all of these muscular levels later as a variations normal map texture XD


And here is a "light" version of her skin, will use this to make another "high elf" texture variation :)





Files

Comments

SkyeDragon

Oooooh, am looking forward to how this one turns out! Muscular levels as variations sounds like a great idea, caters to different tastes.

Anonymous

liking the progress, keep it up :D 0.33 in grey, but i think 0.5 with texture (assuming your skintone ss are with 0.33), just to bring out the details a bit. i like a bit of subtlety in the definitions in this case. and regarding the neck, the sternocleidomastoid muscle should connect onto the clavicle, not behind. its looking a bit disjointed in the sculpt.

Anonymous

a blader would have real firm and sharp looking forearm to support wrist, other than that i think i'll be happy with anything, looking forward to see final result :D

USSR-OMON

Transfer between two types,or "Doppelganger" type? And prefer 1.0,crash every enemies on the way!...Strong body is highly recommended.