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I finally discover a way to capture 360 panorama scenery from the game Assassin Creeds Origins. Love the enviroment design in this game, so this would be very handy for my future renders. Here are some panorama pics:  


Test scene with panorama #2:



Primrose Cowgirl set is using the night scene here. I had to simulate some lighting from the moon and candles to match with the enviroment for more immersion feeling. Another note is that this is just a normal panorama, not a HDR (high dynamic range) so the lighting and color is not really natural and realistic (especially this was taken inside a game), so don't use this for lookdev on materials, just use a proper HDRI sky instead!  

There is an idea to "fake" multiple exposure level from single image and combine them into a HDR one, but i will look into it in later time. 

If you want to try it, check out the guide here: 

https://www.instructables.com/id/How-to-Make-a-360-Panoramas-From-a-Game/

This work great any games that Photo Mode and hide HUD functions. Some NVIDIA Ansel supported game like The Witcher 3 already have the 360 screenshot features, so just use it instead :D  

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Comments

Anonymous

❤️❤️

Yeti_1971

How did you get the game to use Prim instead of it's own models?

RyanReos

I just put the panorama into Marmoset Toolbag sky enviroment slot and render Primrose model with it :D

Yeti_1971

Ah OK, gotcha. Now if you could use Prim instead of the AC characters to play the game, that would be epic lol