High Priestess WIP - Clothes high poly scuplt complete! (Patreon)
Content
Update 9/15/2020: Finished all of her clothes and details parts for now! Some details will be added later in texturing phase.
Still need to model her staff and these pair of "wings" floating on her back. But I will do it after texturing her clothes, I really want to see how her glorious attire and shoulderpads look like in render first. <3
Concept art from brush dog
9/10/2020: She really have a lot of details on her clothes (´ε`;). I still have to modeling her cape tails and shoes next, then sculpting her leotard and thighhighs after, so this post will be updated with more pics as soon as I finished more parts!
While modeling her shoulderpads I keep thinking about WH40k space marine aesthetic tho XD
And here is my tips and tricks for the easy and non destructive workflow of modeling armor parts.
Just start and do most of your rough modeling and editing on the low poly mesh, the subdivide action will polish the shape for you. Use the crease action on any edge flow you want to prevent it from collapsing/smoothed out when subdividing.
Use symmetry so that you only have to work on 1/2 or 1/4 part of the mesh.
This below is how I place and arrange my modifier stack in 3Ds MAX.
This is a general idea of modeling as simple as possible to achieve desirable details with precision, and can go back and forth to edit meshes whenever you like without having to redo the whole thing, it reduce a lot of anxiety when working too! And I believe Maya/Blender/Zbrush have the same available tools for workflow like this.
Furthermore, you can look into these helpful channel of 3D modeling. I learned alot from their tutorial too:
Arrimus 3D (3Ds Max and Blender, complex shape and hard surface modeling)
Johnnny 3D (3Ds Max, Zbrush, character modeling, my workflow is inspired from his videos)