High Priestess WIP 02 - Low poly and texturing first pass (Patreon)
Content
Here are some progress on the High Priestess :D
Low poly meshes are done now, currently still going back and forth tweaking body and head textures set. Her current hair is still in blockout phase agh!
High Priestess topology is the same as Primrose/MHXX/Daemon Girl. But I improving it with more detail on hands, feets and vagina part. Added a few more edge loops in some other part like breasts and ass for a more smoother looks too.
Hair textures set is done now, but at the moment I feel a little bit of hesistant and tired, and not start working on placing and styling her hair cards yet, let leave that to next month then XD
Also, here are my recommended products to help working on your own base mesh or need to quickly create a low poly mesh for your character.
I use this as a stock base mesh too, as it have clean topology and UV ready, and you can start sculpting with it in Zbrush just fine. From this, you can further adjust, tweaking the mesh to your liking. And with the Zbrush plugin below, you will even spend less time in retopology phase :D
https://www.youtube.com/watch?v=uGvofMIC9Ak
This plugin is used to project low-poly mesh into any high-poly mesh with insane accurary, I even call it magic. The interface is very simple and easy to use, just watch their short tutorial video and you are pretty much set :D.
In Hollywood FX industry they use this to create a clean topology mesh from a 3D scanned actor/actress, as the original 3D scan made of Point Cloud cannot be use for animation. More example of this plugin works you can find in video game, mostly released in 2020, are Death Stranding, GoT and the upcoming Far Cry 5, Cyberpunk.
And that it! I will post more progress in next month, so many tasks to do :D