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Here are some progress on the High Priestess :D

Low poly meshes are done now, currently still going back and forth tweaking body and head textures set.  Her current hair is still in blockout phase agh!

High Priestess topology is the same as Primrose/MHXX/Daemon Girl. But I improving it with more detail on hands, feets and vagina part. Added a few more edge loops in some other part like breasts and ass for a more smoother looks too.




Hair textures set is done now, but at the moment I feel a little bit of hesistant and tired, and not start working on placing and styling her hair cards yet, let leave that to next month then XD






Also, here are my recommended products to help working on your own base mesh or need to quickly create a low poly mesh for your character.


I use this as a stock base mesh too, as it have clean topology and UV ready, and you can start sculpting with it in Zbrush just fine. From this, you can further adjust, tweaking the mesh to your liking. And with the Zbrush plugin below, you will even spend less time in retopology phase :D

https://www.youtube.com/watch?v=uGvofMIC9Ak


This plugin is used to project low-poly mesh into any high-poly mesh with insane accurary, I even call it magic. The interface is very simple and easy to use, just watch their short tutorial video and you are pretty much set :D.
In Hollywood FX industry they use this to create a clean topology mesh from a 3D scanned actor/actress, as the original 3D scan made of Point Cloud cannot be use for animation. More example of this plugin works you can find in video game, mostly released in 2020, are Death Stranding, GoT and the upcoming Far Cry 5, Cyberpunk.



And that it! I will post more progress in next month, so many tasks to do :D


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Comments

Gabriel Lamas

Amazing edge-flow. Love the quality of your models.

USSR-OMON

I wonder what material type of robe will be.

HIMEROSY

This post really reminds me why I’m one of your patrons :) If this is the final low poly mesh then I’m satisfied. The edge flow is excellent, the face is cute and sexy, the body looks great, and the feet are SO much better now (I’m happy that they seem to have high arches, and that the soles don’t look flat-footed like some of your previous models). I thought the boobs would be even bigger but they still look fantastic here :D The extra edge loops for her ass and boobs definitely help, they’re very important after all haha! You’ve done enough man, leave the hair for next month :) I will say though, I think that there’s too little space between the start of her hairline and her brow. This is especially evident looking at her concept art. Her current hair placement makes it look like she’s got a tiny forehead! Some critiques for this model, so you can maybe take notes for your next character: - I think her clavicle bones are a bit too close together where they join onto her sternum, and there should be a bit more of a “dip” between them too. - I still think she could do with a more pronounced gluteal cleft! - This is more just personal preference, but I think her lower legs should be a little thicker so the match her thicc thighs more too ;D Finally, I just want to say a big thank you for the tips and links you left at the end. I’m becoming more and more interested in developing my 3D modelling skills, and those links and tips are really useful and inspire me! Keep up the good work, you’re awesome! ^_^

HIMEROSY

I don’t know much about fabrics, but judging by the concept art, I could imagine it as anything from a sort of thin skintight leather, a type of silk, or like a tight stretchy suit-pants material.