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Here is first round of WIP images of the new character project "High Priestess". I'm heading toward the mature woman, "mommy" appearance for her (灬♥ω♥灬)
The body have more features this time with more detailed vagina, and feets :D. I'm getting anxious about thinking how to do retopology, baking and rigging on the vag, inside and out, but I will try to work it out one task at a time.
The hair is a rough sketch for the general shape,  tried for a unique ponytail style on her, I love the style so far. This will be torturous for me later when I'm working on the low poly hair cards mesh heh (・ε・`*) …

Love to hear your feedbacks too <3

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d00m3sT0s

Very nice lady, I've been wondering in which environment are you sculpting your goddesses. OK Zbrush is the answer, did you had to build her in it from scratch, top to bottom to get such result? Good luck, have lots of fun with it

2DBonzai

Bigger boobies! ^_^

RyanReos

While working for Project H, they let me use their base mesh too &lt;3. With that, I tweaked and mixed with my current base mesh (which is used for Primrose/MHXX/Daemon Girl) for the desired result. I'm planning to warp my own low-poly topology and UVs on this high-poly scuplt for more optimized tris count :D

Anonymous

Big boobies like the Blue footed booby

d00m3sT0s

Wow thanks for in-depth explanation, she looks nice, and will be even better later, same goes for outfit sculpting? (eh I think I will stick to Blender for now, still learning this and that). Project H You say?? , that's great to know that Mighty Ryan did some cool work for this UE4 h-game, it looks pretty great 👌

HIMEROSY

I’m loving that you are sculpting more a more detailed vulva and feet! I look forward to this character being completed 😊 My very knit-picky constructive criticism: 1. I think the actual Labia Minora “flaps” could be a little more defined and thinner (that doesn’t mean bigger overall though!). I feel like the Labia Majora are a bit too big and puffy around the lower part of the vagina which looks inconsistent with how they are at the top. Either she should have a puffier vagina where the Labia Majora mostly obscure the smaller Labia Minora, or you keep the Labia Minor at their current size and make the Labia Majora less puffy, like how they currently are around the top of the vagina mesh. The current clitoral hood you have is good, but I think a slightly more visible clitoris “button” would look good. I know that this is just the “sketching” phase, but I hope she has some pubic hair like your other characters once finished, I think it would work well for the MILF/older woman vibe 😉 2. I think her breasts seem to be a bit too high up on her chest. Currently it looks like she's wearing an invisible push-up bra. 3. I like boobs, but I don’t go especially crazy for giant boobs. That being said, looking at the original concept art, and the fact that you want to go for a MILF character, I think she should be bustier. As a personal note, maybe try a different nipple type to the ones you’ve done before too, for the sake of variety. Additionally, I think her nipples seem a bit too red. If she’s going to have nipples of that shade, I would expect her to be paler; currently they look a bit off. 4. I think the belly button could be more defined. 5. I think she should have a much more defined gluteal cleft (this is actually something that I think would broadly apply to all of your characters). I think her butt could also be a bit bigger. Especially when viewed from the side view, I’d expect her butt to stick out a bit more. 6. I really appreciate that you’re having more detailed feet, but I think it could do with some work (hands and feet are super difficult to get right, I appreciate that). I feel like I’d need more images of your mesh to properly critique them, but I’ll try anyway: From the side view, it looks like the shape of the top of the foot doesn’t flow properly to the bottom of the lower leg at the front. Little toe especially looks quite thin. Toes generally touch or almost touch each other when in a normal relaxed position, and they aren’t like perfect cylinders either, they sort of “interlock” to a slight extent. I’ve included some guides for feet. They’re for drawing and not 3D, but I think they will still be helpful for getting an idea for better *form* none-the-less. These artists do a lot of foot fetish stuff, so you can be sure taking their methods into account would make that particular audience generally happy lol https://twitter.com/therealestfunk/status/951312622720229377/photo/4 https://twitter.com/therealestfunk/status/1264339177975373824/photo/1 https://twitter.com/therealestfunk/status/951312622720229377/photo/4 https://i.imgur.com/YqqplGX.png https://i.pinimg.com/originals/98/37/4b/98374b6174ca7e7bca3a5e696caff045.png https://pbs.twimg.com/media/EDYmHHSWsAA_4Dk?format=jpg&amp;name=4096x4096 https://twitter.com/LMSKETCH/status/1273454327382913026/photo/1 https://twitter.com/21_Draw/status/1214209785689706496/photo/1 https://www.youtube.com/watch?v=GJ_x_tz6bMQ A good 3D reference for a stylised character: https://affect3d.com/forum/showthread.php?tid=2720&amp;pid=33553#pid33553 I think her hands look nicer than your other characters, You’ve definitely improved there! Also, you've done a great job of capturing her face based on the concept art :) Finally, as a personal desire, I would love it if you give more measurements for this character when she’s finished (height in and out of heels) and even body measurements like bust-waist-hips etc. I don’t want to sound harsh. You are very good at what you do (which is why we follow you!) so I’d love to see you get even better ^_^

Shiroi Akuma

Pretty sure the feet are "posed" like this since he is not finished and it's easier to weight paint. :D The toes do get gradually thinner though which looks a bit confusing.

HIMEROSY

I had no idea about weight painting, I guess you learn something new every day! Buy yeah, the mesh still looks like it could do with some refinement

USSR-OMON

Keep balance and keep good work,especially for 3-sizes' balance and current is good.

RyanReos

Thanks! I'm taking notes and will make some tweaks later. But I leave her breasts a little higher for easy map baking and to prevent some artifact strips in normal map, it will hang lower when the rigging phase is done :D