Home Artists Posts Import Register
Patreon importer is back online! Tell your friends ✅

Content

As this tends to go, I've completely run out of ideas for reflavoring the warlock class. Big shocker. So, that brings me back here. 

What (small) topics would you like me to cover in a Table Technician episode.
I've been floating the idea of an alternate poison mechanic around in my head, but I'd also be willing to do just a flat tutorial on a preexisting mechanic from the DMG if that's what some of you'd like.

I'm all ears, lemme get some requests!

Comments

Anonymous

It could be cool to have a tutorial on invisibility and grappling because of how a lot of what invisibility does is hidden in the conditions section and many people don't see the use of grappling.

Anonymous

The thing that I'm starting to do is give my players combat encounters that are not "kill all the enemies." I did 3 now, one was place 4 objects in there places while enemies attack, 2nd was reach the goal while enemies attack, and 3rd was survive 10 rounds of an impossible encounter. So more ways to expand combat beyond kill all enemies would be fun.

Anonymous

I've personally been stuck on how to run poisons in my campaign. As in how many poisons can you have with separate effects, that also have a sign if you know what to look for. Just some food for thought.

Anonymous

Doing stealth checks, especially as a group, is still fairly ambiguous in the rule books and I'd love to hear a new idea for the whole party to sneak past an area they all need to get through

Patrick Rooney

Poisons almost never come up and I would like to see them used more often.