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These week was all about teamwork, with supersatanson, to come up with different body types, and make the whole core of the character engine up and running. Doing static drawing is easy, but building up a dynamically imported & generated body with lots of potential variety and a tremendous amount of technical requisites and problems is a complete other thing, lol! Thx to my extensive experience on KoPC and former games, and to supersatanson swift methological and artistic adaptation to the whole process, things are progressing well, as you can see!

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