Home Artists Posts Import Register
The Offical Matrix Groupchat is online! >>CLICK HERE<<

Content

Patch notes 1.0.3

Nerf of specific percentages / numbers from skill descriptions.

Due to the feedback I’ll be keeping the numbers but reduce them a little while asking for your suspension of disbelief. The argument that other classes simply have similar skills enhancing their defenses and powers is reasonable. I have however decided to remove the totals resulting from class bonuses from the skill descriptions as seen below (The class bonuses still apply but it means less effort for me and less ridiculous numbers seen in the list). Additionally the previous (not mentioned) bonus of 0.5% per level of the skill has been reduced to 0.25%. The specific number might be subject to change. I did remove some numbers completely as many of the skills already didn’t have them.

Another new thing is that skills already grant 0.25% at level 1, makes it rounder at 2nd 20 compared to before.

Below are the specific changes. Underlined = removed, Bold = new.

Even further below is a clean list with the new descriptions without any underlined / bold stuff.

Let me know what you think about it. Open for suggestions and changes as always. Thanks!


Skill change Destruction:

I realized that Destruction is described to be a mana pulse and thus should be affected by the Intelligence Stat instead of the Strength stat as previously described. This was changed now.



Skill List with changes (Skills without changes are not included):


Azarinth First Hunter:

Active: Destruction – 2nd lvl 20:
Send a destructive pulse of mana into your enemy with every punch or kick. The stronger the physical force, the higher the damage caused. Your Intelligence stat enhances the damage potential.
2nd stage: The amount of mana used per strike can be regulated with a maximum of 20 mana per strike.
Category: Healing


Active: State of Azarinth – 3rd lvl 1:
Your body glows with the power of Azarinth, increasing your resilience, speed and strength
by 45.25%. by 55% [Effect after bonuses 220%].
2nd stage: Your sight, hearing and sense of smell is also affected by State of Azarinth
3rd stage: You are one with State of Azarinth. The skill’s upkeep has been removed. Instead you may overcharge it with your life’s energy. The amount depends on both skill level and health used.
Category: Aura – Body Enhancement


Passive: Body of the First Hunter – 2nd lvl 20:
Your body was changed by magic. All pain is reduced
by 25% [after bonuses 50%] greatly. You heal even fatal injuries without help of healing magic. Your natural regeneration is improved by 35%. by 68% [after bonuses 136%]
2nd stage: The magic of Azarinth settles inside your body. Your resistance to magical damage is increased by a static 15% by a static 25% [after bonuses 50%] significantly and your bones are three times twice as heavy and dense.
Category: Healing


Passive: Azarinth Fighting – 2nd lvl 20:
You are familiar with the fighting style of Azarinth. Damage inflicted with your own body and related skills is
60% 94.5% significantly higher (base 75%) [Effect after bonuses 378%]
2nd stage: Getting used to fighting in close quarters, your reaction time is increased to accommodate your increasing speed and control. by a static 10% [after bonuses 40%]
Category: Body Enhancement


Inheritor of Eternal Ash:


Active: Veil of Ash – 3rd lvl 1
A thin mist of ash forms around you to both protect you and attack nearby enemies. You are in full control. The veil greatly increases your resilience
by 45.25% by 74.5% [Effect after bonuses 372.5%].
2nd stage: Your resistances also benefit from the Veil of Ash’s bonus. The strength of your Resistance skills also benefit from the Veil of Ash.
3rd stage: The density of your Veil of Ash increases, now affected by your Ash and Ember Manipulation. Increases the defensive capabilities of all ash and ember you control.
Category: Body Enhancement – Ashen magic

Active: Form of Ash and Ember – 2nd lvl 20:
Ember glows within you raising your resilience, speed, strength and dexterity
by 35% 51.5% [Effect after bonuses 257.5%].
2nd stage: The longer you fight while in the Form of Ash and Ember, the deeper it roots. Each minute of fighting adds 5% more power to the skill with a maximum of 50%. 15% to the bonuses with a maximum of 150%.
Category: Aura – Body Enhancement


Passive: Eyes of Ash – lvl 2nd lvl 20:
Increases your perception
by 35% by 45.5% when fighting without a weapon. [Effect after bonuses 182%].
2nd stage: Effects apply with weapons as well. Opportunity calls, you notice possible critical weak points on enemies with more ease.
Category: Body Enhancement – Ashen magic


Passive: Body of Ash – 2nd lvl 17:
Increases your reflexes and speed
by 29.25% by 45.5% when fighting without a weapon. [Effect after bonuses 184%].
2nd stage: Effects apply with weapons as well. Your instincts sharpen and your ability to avoid damage to your vitals when dodging increases.
Category: Body Enhancement – Ashen magic


Passive: Ashen Warrior – 2nd lvl 18:
You are familiar with the fighting style of Ash. Damage inflicted with your own body and while shrouded in Ash is greatly increased.
29.5% higher. 61.5% higher [after bonuses 246%]’
2nd stage: Shroud your weapons in ash to produce various effects. Shrouded weapons deal additional damage. Affected by Ash and Ember Manipulation.
Category: Body Enhancement


General skills:


Meditation – 2nd lvl 17
While in the state of meditation you cannot move. Your mana and stamina regeneration is increased
by a factor of 187% by a factor of 399%. This factor The factor is improved upon leveling up the skill.
2nd stage: Your familiarity with Meditation lets you move slowly while the skill is active.


Do let me know if I missed anything or if you have other inconsistencies or plain stupid bits and pieces you noticed along the way.


Clean list:


Azarinth First Hunter:


Active: Destruction – 2nd lvl 20:
Send a destructive pulse of mana into your enemy with every punch or kick. Your Intelligence stat enhances the damage potential.
2nd stage: The amount of mana used per strike can be regulated with a maximum of 20 mana per strike.
Category: Healing


Active: State of Azarinth – 3rd lvl 1:
Your body glows with the power of Azarinth, increasing your resilience, speed and strength by 45.25%.
2nd stage: Your sight, hearing and sense of smell is also affected by State of Azarinth
3rd stage: You are one with State of Azarinth. The skill’s upkeep has been removed. Instead you may overcharge it with your life’s energy. The amount depends on both skill level and health used.
Category: Aura – Body Enhancement


Passive: Body of the First Hunter – 2nd lvl 20:
Your body was changed by magic. All pain is reduced greatly. You heal even fatal injuries without help of healing magic. Your natural regeneration is improved by 35%.
2nd stage: The magic of Azarinth settles inside your body. Your resistance to magical damage is increased by a static 15% and your bones are
twice as heavy and dense.
Category: Healing


Passive: Azarinth Fighting – 2nd lvl 20:
You are familiar with the fighting style of Azarinth. Damage inflicted with your own body and related skills is 60% higher.
2nd stage: Getting used to fighting in close quarters, your reaction time is increased to accommodate your increasing speed and control.
Category: Body Enhancement


Inheritor of Eternal Ash:


Active: Veil of Ash – 3rd lvl 1
A thin mist of ash forms around you to both protect you and attack nearby enemies. You are in full control. The veil increases your resilience by 45.25%
2nd stage: The strength of your Resistance skills also benefit from the Veil of Ash.
3rd stage: The density of your Veil of Ash increases, now affected by your Ash and Ember Manipulation. Increases the defensive capabilities of all ash and ember you control.
Category: Body Enhancement – Ashen magic


Active: Form of Ash and Ember – 2nd lvl 20:
Ember glows within you raising your resilience, speed, strength and dexterity by 35%.
2nd stage: The longer you fight while in the Form of Ash and Ember, the deeper it roots. Each minute of fighting adds 5% more power to the skill with a maximum of 50%.
Category: Aura – Body Enhancement


Passive: Eyes of Ash – lvl 2nd lvl 20:
Increases your perception by 35% when fighting without a weapon.
2nd stage: Effects apply with weapons as well. Opportunity calls, you notice possible critical weak points on enemies with more ease.
Category: Body Enhancement – Ashen magic


Passive: Body of Ash – 2nd lvl 17:
Increases your reflexes and speed by 29.25% when fighting without a weapon.
2nd stage: Effects apply with weapons as well. Your instincts sharpen and your ability to avoid damage to your vitals when dodging increases.
Category: Body Enhancement – Ashen magic


Passive: Ashen Warrior – 2nd lvl 18:
You are familiar with the fighting style of Ash. Damage inflicted with your own body and while shrouded in Ash is
29.5% higher.
2nd stage: Shroud your weapons in ash to produce various effects. Shrouded weapons deal additional damage. Affected by Ash and Ember Manipulation.
Category: Body Enhancement


General skills:

Meditation – 2nd lvl 17
While in the state of meditation you cannot move. Your mana and stamina regeneration is increased by a factor of 187%. The factor is improved upon leveling up the skill.
2nd stage: Your familiarity with Meditation lets you move slowly while the skill is active

Comments

Arkeus

Mmmh, seems you have made Inheritor of Eternal Ash much weaker compared to Azarinth First Hunter than it used to be (Doubling the nerfs to Inheritor compared to the ones to Azarinth). Is this on purpose?

Jonathan

The other thing I notice is the removal of all of the effects after bonuses multipliers. I don't think this fits with the classes except perhaps the ones listed as Ashen Magic. Both classes offer large bonuses to body enhancement magic, at least 300% between the two of them if I recall correctly.

Alimaeus

Alrighty then, time to meta-game, based off my memories of this web-novel you have four mechanics in your status menus. Levels, Stats, Classes and Skills.

Alimaeus

First Levels. Levels do not seem to grant an absolute advantage unless there is an order of magnitude difference. Multiple characters are capable of annihilating enemies way above their own level.

RhaegarRRL

Oh no they're still there. I didn't change anything on the classes themselves. Just removed the (combined bonus) addition after each percentage.

RhaegarRRL

I think the issue was more that the class offered ridiculous bonuses to begin with. Like 75% more damage and stuff like that. Maybe I initially thought it'd be fine because it offers less utility than the healing/perception Aza does but now with all the ashen manipulation I reconsidered. What percentages would you suggest otherwise? I remember you agreed with the complete removal initially.

Ato

the values now on most skills are a bit too little imho, it makes the skill lvls seems almost pointless, I think the best idea would be to just cut the numbers entirely(I know I said otherwise last time)

Mimic

I think it's be cool to make her wings a permanent fixture in the future :)

RhaegarRRL

I mean they still get multiplied by the class bonuses, it's just not shown anymore. A 10% increase from skill levels is up to a 50% increase overall. I guess I'll think about it again :D Damn I see myself just going back to the initial values...

Chopper

Damn Ilea got hit with the nerf bat HAWD SON. She's gonna die in the next chapter... Just kidding. I think it looks great. Small incremental improvements make more sense, even if it is fantasy. Besides she can always just level up more and push past the bounds of what humans have accomplished in that world if she's... unsatisfied with her level of strength.

Anonymous

What about using Hunter's Sight to locate weaknesses in a fight or in attacks as she's leveling resistances? As focused as she is on leveling skills she seems to have ignored that one a bit. Has she been trying to keep Meditation active while training the resistances as well, the 2nd stage says she can move slowly so if she's just mostly standing and taking attacks it would be good practice to be able to keep it active while getting hit. Maybe I just want to see what a 3rd stage Meditation would look like hahaha