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Well, my GPU didn't like it, but here's the VR version of the previous animation as requested by some.
This took longer than I thought due to the combination of the double frames and an issue this map file has making it rather chonke. Also a fun windows update restarting my PC during the render while I was away >:(
I've got some ideas for some close in detailed POV things again in the future, but in the meantime I've been testing out some minor things will little stickers and clips I might share if you guys wanna see em?

Comments

Wiebe Possum

Nice! Though for VR, I personally would prefer the camera to be fixed, and have a 180 degree render instead. That way the camera/head movements are not forced.

Dr_Whooves

That's a good point, I will try to implement that in the future. The current wip I have the camera tilted up and down as the jaw/tongue opening and closing under it, do you think that still works?