New preview build & CM Workshop progress report (Patreon)
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First of all, I have to apologize for such a long delay, it has been a really tough month… Thankfully, now things seem to get somewhat better, so everything is slowly getting back on track.
On a brighter side, there was a lot of progress with CM Workshop, I believe it might be ready for early launch (mainly for testing) in a week or two. Still a lot of work left to do, but now server core is properly sorted out and finalized, allowing to add things like comments, likes or reports in the matter of minutes (client-side is another story, but that part is getting better too). You can keep track of its progress here.
As usual, here is a new build Rain FX. Main changes:
- Now, rain intensity is driven by Weather FX;
- Tweaked and readjusted spray generation;
- Improved windscreen raindrops shading, to make it feel a bit more intense;
- Compatibility between Rain FX and Windscreen FX;
- Various fixes for things like tyres or drops shading.
With Weather FX compatibility, now you would either use default Weather FX controller or wait for the next Sol update which will set rain intensity accordingly. Weather FX debug option is still available as well.
Also, now you can use Rain FX online: add “For testing, rain is active with intensity N%.” to server’s welcome message, replacing N with a number from 1 to 100, and that should activate rain for all connected drivers. Please avoid running any serious races like that, rain physics is still not entirely ready, and it doesn’t have any integrity verification at the moment.
Speaking of which, another not-so-public-at-the-moment change (included with 0.1.67 update) is that now CSP would try to prevent speed hack from Cheat Engine, so if you want to make sure your server would not allow people to use it, set minimum required version to 1255.
Thank you for all the incredible support!
UPD: As always, I couldn’t pass an opportunity to mess it up, sorry. Here is a build with Rain FX properly working online.