Monthly update #29 (Patreon)
Content
Eeyok's route is under way!
However, whilst working on Eeyok's route, I realize how much work a route actually entails. I mean, I've been doing this for a few years now, I know how much work a route is... but what I meant is; it takes up all my time. Writing 130k words, drawing 10CGs, new backgrounds, coding the actual chapters each month, and various character sprites is a lot!
Future title (no name yet)
That is why I'm considering cutting down the releases to one chapter a month. Because... I want to work on my future game! If I continue to work on Tailor Tales as I am now, I won't be able to have time to work on my other game. After all, Tailor Tales will come to an end at some point, and I need to be able to have other content I'm working on.
What's this next game?
Most of you already know, but for those that are new to the Patreon, my next game is about playing a (fake) MMORPG, finding party members to team up and fight with, and be able to chat with them through a chat simulation, including romancing them. You are able to customize your main character as much as you want - including gender, and female LIs will also be present (or you can just be their friend!). The MMORPG part of the game will hopefully be in 3D and it plays like a simple dungeon crawler. You'll be able to meet players in the game which you can eventually befriend, talk to, and meet up with offline.
Of course, this is all concept talk at this point, because I'm working on Tailor Tales.
So I took the time these last few weeks (sorry Eeyok) to work on some character art for this game. Character art is usually how I'm able to create mock-ups of the game, and start coding from there. Because of the comments I've gotten on Tailor Tales' art (to this day, still!), such as being bad, too western, and all around it turns people off - I tried to make my art more anime-like that appeals to otome players. Whether I succeeded, I'm unsure, I just don't want people to dismiss the game because the art didn't appeal to them.
So here's some character designs (intended to be romancable) I've finished so far!
This was quite a lot of work! And there's more characters I'm working on as well. Basically I want a large cast of characters you can befriend or romance, simulating a group of gaming friends. Feedback I had gotten from Aiden's route shows people really enjoyed the fake chatting (albeit it could go a little faster), and they liked having a friend group. The new game would expand upon that, and organically let you meet them in-game and eventually get their username to be able to chat with outside of the game, and meet up in person.
But again - I can't work on this unless I reduce my workload on Tailor Tales. So I ask of you; would you be okay with getting 1 chapter a month for Tailor Tales' next character routes whilst I work on a future title (that you'll get to play, too, once I have a workable demo), or would you want me to remain with 2 chapters a month?