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It never fails that I'll make a plethora of gadgets and gizmos for a project that will then go on to collect dust in my Content Library never again to see the light of day, so I figured why not release them into the wild for others to enjoy?

Presenting "Propocalypse - Adult Hardware!"

From butt plugs to bondage gear and dildos to stun batons, these are 25 adult-themed props that are sure to please even the most appraising collector and inspire your next deliciously-sinful project.

Almost all of the included props include morphs and/or rigging for basic motion and customization. Many also include lots of isolated surface zones to customize your toys even further!

So whatcha waiting for? There's ALWAYS more room in that toy box, right?

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Fiddlesticks 3DX

Yeah, I've tried learning the intricacies of dForce myself a couple of times, but once it starts going into stuff like vertices and weight nodes my brain also tends to go "pthbbt". Regardless, thanks very much man! I'll get tonnes of use out of this pack as it is!

SquarePeg3D

For what it's worth I'm already brainstorming some possible ideas that implement some possibly-clever usage of geoshells and displacement maps to simulate volume for the rim. I did something similar for a money prop (which I'll probably release as part of my next Propocalypse Pack) that I made recently that utilizes two geoshells for the obverse of the bill as well as an internal watermark inside the bill. The reason being that Daz hates meshes that are close together but not actually connected, especially when bones are involved, and morphing or rotation can cause the mesh to clip in on itself unintentionally. Geoshells don't work that way, and they are a perfect 1:1 "copy" of the parent node, meaning they have a persistent user-defined offset from the parent mesh no matter what (displacement maps notwithstanding). I actually did something similar with the chain link fence in the "Eff Em Up Fight Club" environment I released awhile back, using displacement maps to simulate non-existent volume on what was nothing more than a fancy plane then flipping that mesh around to create a full-volume "chain link" effect on both sides of the fence.