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First off, sorry for the rather content-lacking post, but I feel it's something you guys should know about! And apologies to those who already saw my Twitter post about this.

In my down time, I've been consistently testing different workflows with a lil' Blender plugin called "Hair Tool," which at its simplest explanation converts simple geometry into Daz-like hair ribbons.

I've gotten a lot of mixed results, but I think I'm finally really getting a handle on what works best for more consistent results. Furthermore, I spent some time developing my own, custom "universal" UV and managed to slap together some of my own material presets and textures. You can see examples of these in the images up there!

All this fancy talk is my way of saying that there's a good chance you guys will start seeing hair assets more often, specifically hair modeled after some of the game-quality hair assets I know a lot of us Dazzies are restricted to. The process itself is rather tedious, and each hair presents its own unique challenges, so don't expect many at first. I will however try my best to release at least one a month!

Files

Comments

Anonymous

hell yea brother

Tedd

God bless

Tony Black

As a developer i appreciate this!!!

DoomReaver

Looks pretty good

Chupa

This could be awesome!

DarkerThenBlackZ

Square will you make one with dforce properties?

Anonymous

Awesome, can't wait for the first props 😍

Ghost

Daz Studio is in need of new Asian style hair.Like a Geisha hair or Ibuki of Street Fighter hair.