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Just dropping a quick bug fixing patch for the 0.1.1D. I believe i've found one of the big culprits for a lot of the little mystery glitches, there was an issue with some of the javascript I wrote up to make my weighted randomness system, thats a system that runs throughout the game and thus, issues, lol


Patch 1: - (05/29/22)
x Fixed  an off-by-one error in the game's weighted randomness system that was  resulting in some passages and variables becoming undefined. Fingers  crossed but this is a big fix and should clean up a ton of the issues  we've been having.
x Fixed an issue that caused the Blair's feeding scene to not change even if the canteen contained more than 128 oz
x Fixed an issue that caused the item crate in the swamp to occasionally  display blank results and Removed some excess white space that was  generating in the item crate scene in general
x Fixed the "rare herb" not properly being added to the inventory when  found in the crate on some occasions. Chances to find it have also been  modified.
x Fixed the strange perfume item not showing its description properly
~ Add in more arrow icons on options where they were missing in the swamp region


Patch 2: - (05/30/22)
x Fixed an error that was causing the soup event at Nico's Hut to become broken after your inital meeting
x Fixed having the soup at nico's shake not adding calories properly
x Fixed a missing scene that wasn't playing properly when soup is accepted from Nico on your second visit
x Fixed Weight-gain Jelly not showing in the inventory properly
x Fixed Kip's fat variables occasionally not being assigned properly
+ Added a toggle to turn off the swirling background that appears in some scenes for better performance.   


Patch 3: - (06/01/22)
x Fixed an error that would trigger when trying to stuff one's self with the canteen
x Fixed Mystery Potions not being removed after use
x Fixed an error that would occur when selling milkbloom petals to Delphi
x Fixed Bitter-bean Brew borking the calories variable
x Fixed Wilderberry not applying stats to the player properly
x Fixed Some status effects having broken timers applied to the player
x Fixed the player not gaining weight after being kept in the broodbeast nest
x Fixed an error that would sometimes caused the medstation to only play the status curing event
x Fixed the player's "heavy" status being removed upon curing status  effects and changed how non timer based status effects are tracked and  assigned
+ Added scroll to bottom and scroll to top buttons on the changelog so it's easier to navigate

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