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Doyle sighs, ‘I guess I can’t really do much about those skills right now. Instead, I should figure out my paths and then try and think of new skills to gain. Because until now, it’s mostly been haphazard.’

Ally, ‘Not quite haphazard, rather curated. While the system won’t pop up a message asking if you would like to learn a skill. It will not force a skill on you. In fact, if you ever come across something that grants a skill, the system will at that point give an option on whether you want to learn it.’

Doyle, ‘So how do you learn a skill then? If I just decide I don’t want to learn any skills, will the system oblige me?’

Ally, ‘No, but yes. If someone is forced into cutting down trees, the system won’t force a skill related to chopping down trees. However, there are a ton of skills out there and the system isn’t shy about merging and dividing things to make new skills. So while the person might abhor chopping trees, they might still gain a skill related to more generic ax use or maybe a skill to help chop stuff no matter the tool.

‘There are even some schools of belief that have people doing things they don’t like, but are related in one way to what they do. For instance, that tree chopping thing. A chef would do it to gain the more general chopping skill, as attempting to get the skill while chopping food might give them a more specific version of the skill.

‘Also, don’t think the system limited it to the action itself. The forced tree chopping could result in a skill related to protecting or boosting the body, a mental skill that lets them go into a fugue state so the task passes quickly for them, or maybe even a skill to reduce their presence because they are doing as little as possible and trying not to be noticed. Your village planner skill is a good example of this.’

Doyle, ‘How is that a good example? I guess I could have gotten an “architect” based skill, but most of what I do is plan.’

Ally, ‘It could have been a much broader planning skill or it could have been a skill about making things with mushrooms. After all, you even have myconids with a skill like that. No reason you couldn’t have had something similar.

‘Instead, the system knew you had plans to keep making villages, so you got the skill to plan villages. Not settlements, cities, or garrisons, but villages. And don’t think it is a waste to have a more specific skill.

‘As far as anyone can tell, there is no true level limit on skills no matter how broad or narrow they are. Rather, the difference between them is how quickly they get into the weeds of the subject. You will learn things about villages that an architect might not learn until a hundred or maybe even thousands of levels later. Their skill is too broad to pick up the specifics so easily.’

Doyle, ‘So I need to figure out a couple of skills that fit in with the whole “dungeon” aesthetic and do stuff with them in mind?’

Ally shrugs, ‘Or just be more open to learning new skills in general. By now, most people will have learned all the skills they can. There are, of course people like you, who knowing it is a limited resource, will have unconsciously held back on gaining them. Hell, there are some people who go even more extreme than only following a single class path. People who only learn a single skill.’

Doyle nods, ‘There is probably some power in such purity of will. If anything, I bet their paths pack a lot more bang for their buck. Anyway, I got a bit side tracked from my paths. So to start the ball rolling, I’m definitely going to finish the monster rancher path.’

Ally, ‘That one does seem like a good choice. On the other hand, I would not take the golem crafter path. Not because it wouldn’t benefit you, but because it would just boost your golems. Instead, we should probably look into other types of crafted monsters and see if we can get a path for crafted monsters in general.’

Doyle, ‘Honestly, at this point I’m tempted to just see if the rancher path has a follow up as well. Rancher 1 cost 50 and now rancher 2 costs 100, so if there is a III, I’m guessing either 150 or 200, depending on if the cost is doubling or going up by 50.’

Ally sighs, ‘Looking at it now, I’m tempted to tell you to just finish rancher and then wait. We really need some way to snaffle up some regular critters at this point. Our selection is too limited to provide the paths we really need. While kobolds and cows can probably last us forever, if we keep grabbing specialized paths, we won’t have a choice in the matter.

‘You probably want to look into plant monsters more and see if you can build on your vegetation variety path. I can’t quite remember, but I think that path mentioned something about developing abilities?’

Doyle, ‘Yeah, pretty certain it said something about them being more able to absorb energy and likely to develop special qualities.’

Ally frowns, ‘When did you get that path? Or I guess more specifically, did you get it before or after you developed the elder vine and the troop guard?’

Doyle thinks back, ‘I, hmm, should be before? Are you thinking the path might be why I got those monsters?’

Ally shrugs, ‘Maybe, maybe not. With the elder assassin vine, there isn’t really anyway to tell. That is already the natural advancement of an assassin vine. On the other hand, the troop guard is considered a rare variety and they only develop under special circumstances.’

Doyle, ‘In that case, I really do need to see if I can get another path for it. I’m gaining a decent variety of myconids and if it helps me get more, that will be even better.’

Ally, ‘You might actually need it if you want the next stage of myconid any time soon. For normal myconids, the regular “myconid” form is the end of the line. There are elders and other such things, but even if a myconid was immortal, that does not mean they will ever age into becoming an elder.

‘Rather, forms like an elder myconid or a troop guard require outside influences to force their development. There are other even more unique forms possible. A good example of this being the boss myconid who is a troop lord. I’m going to guess those evolutions might never be available to normal monsters, only showing up with the use of boss slots.’

Doyle, ‘That makes sense and I bet I know how to open up the next step in that path.’

Ally raises an eyebrow, ‘Really now?’

Doyle nods, ‘The capstone benefit was this development of abilities. So if I develop enough fungal or vegetal monsters, it should be enough for a path. Maybe not the second step in that specific path, but probably another similar path.’

Ally, ‘Huh, yeah, that should work. But the question is, do you have an idea on where to start?’

Doyle tilts to the side and back, ‘Eh, somewhat. I’m thinking of playing around with the udoroot. It feels a little too constrained, what with the whole “sunflower” thing it has going on. I could probably swing a new form by forcing it to turn aquatic, but instead I’m going to see if the flowers can adjust to the environment. That should be different enough to count and yet remain as a single pattern.’

Ally, ‘That does make me wonder what the aquatic form would be.’

Doyle, ‘If it was in shallow water, that is easy enough to answer. It would likely replace the sunflowers with lily pads. Deeper water though? I’m sure there is some sort of underwater plant with a flower analog it would take after. Maybe some form of seaweed?

‘Oh well, we’ll figure it out when we get there. Let’s instead see about something that can be done right now. [System, add 70 points to Monster Rancher II.]’

{70 points applied to Monster Rancher II path...

45/100 - Your monsters gain +5 to every stat, Earned +50 Monster Pattern Adjustment Points, Monsters with a type related to ranching can give more complex orders

65/100 - Through effort or luck your monsters are naturally healthier and gain +2 Constitution/Level, Monsters set to guard other monsters will have their sense enhanced

80/100 - Monster Patterns now allow for wider variety before splitting into separate patterns, Monster Pattern Adjustment Points can now be used to force a monster pattern to split and if similar enough merge, +100 Monster Pattern Adjustment Points

100/100 - When you gain new monster patterns that you are not directly creating such as through splitting or merging them, you gain +20 Monster Pattern Adjustment Points; Your sapient monsters share your Destiny and gain +2 Destiny/Level, Now instead of being limited to only being able to release a monster at half the level for half the point cost you can create monsters directly at a lower level at any level as long as it is above the monster’s minimum level and the point cost can only go down to a tenth of the original cost to a minimum of 1}

Ally smiles, ‘Got a quick little boost there to all your monsters. At least, all the monsters of level 7 or greater.’

Doyle nods, ‘That is definitely a nice bonus. Though what I’m really looking at is the non-path method of getting more adjustment points. Until now, they came purely from paths which puts an inherent limit on them.

‘Now, I’m not expecting to keep gaining monster patterns ad infinitum. However, this opens up the possibility of other methods to gain those points. Maybe even methods that I can work on to slowly generate them so as long as I have the time, I never run out.’

Ally shrugs, ‘I guess that is nice, I just don’t see too big of a use in having so many of those points as compared to just summoning stronger monsters.’

Doyle, ‘The points to me represent power through being skilled instead of strength. My myconids alone are a lot tougher to handle because I can stack teamwork skills on them. The kobolds in turn will be much more usable.

‘With adjustment points, I can customize their magic and melee abilities in a way I wouldn’t be able to. All you have to do is look at the bevy of damage enhancement skills I got for them.’

Ally nods, ‘This is probably one of those instances where there isn’t a correct answer. Though I have to ask. Are you going to go back to the eleventh floor to cram even more sprouts into it?’

Doyle shakes his core, ‘I noticed that, but no. While having lower-level sprout swarms might not do much, I’m assuming that lower-level myconids have worse poison spores. So since the entire gimmick of that floor is stacking spores it would actually make things easier on the delvers. After all, only so many sprouts can physically fit in one place.’

Ally, ‘Fair enough. That certainly makes enough sense. There is only so much quantity can do when it comes to poison, at least once magic is involved. Did rancher three pop up?’

Doyle checks his paths before shaking his core. ‘Nope, not seeing it. I’m probably going to have to do more things related to the concept first. That or find another path like that.’

Ally, ‘There are an infinite number of paths out there, even if the system only knows a limited number of them. At some point we’re going to really open up some interesting, high cost, paths. You’re only gaining so much right now because it is making up for the fact you entered the system after you had already grown up.’

Doyle, ‘I’ve still got 73 path points right now and I think I’ll save them for now. Maybe more of the paths will combine.’

Ally, ‘Heh, newly integrated worlds certainly have relatively unique problems. Most other places people have a problem getting enough paths to use their points. Of course, that is partly because they are a lot better at gaining said points, but also because opening up new paths is harder.’


Magic Doesn't Fix Who You Are - Chapter 309

Bird - Chapter 311

Comments

Anonymous

Thanks!

Telewyn

Thinking about what fundamental thing Doyle could be missing. Maybe non-combat floors? Like a recovery fountain room, or a crafting area. Maybe branching paths? But that doesn’t seem compatible with floors as levels getting deeper. Then again, maybe that complexity is the problem to solve.

dragonheartednovels

Hehehehe, I'm not going to say one way or another what it is. Though I will note that Doyle has to be the one who creates it. That means that if, for instance, he was missing a recovery fountain (maybe? maybe not? ☺). It would not count as being fulfilled if he has some kobold mages make one. Now, he could have the kobold mages make one and then duplicate it to fulfill the condition. It only matters that he personally do it because this has to do with the soul.

Katarak

i think he is missing traps all traps in his dungeon are made by his mosters or are just enviromental hazards like the Zero G room.

Anonymous

Definitely, though as a side note I'm pretty sure he hasn't made a village through his own effort yet. I'm pretty sure he had his kobolds make them entirely by themselves and in the Myconid villages he only *planned* the village for them as that was the entire point of the Myconid builders.