DS ANIM STUDIO BETA VER 4.3 (Patreon)
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As usual, report bugs on the Discord server: https://discord.gg/bG2qK8exNE
Changelog below:
-Fixed oversight where Havok export would obey computer locale rules and write floats as `1,0` instead of `1.0` when writing the XML, causing many tools, including official Havok Content Tools, to crash.
-Fixed texture support regression introduced in v4.0. Now (theoretically) supports all Direct3D 10+ (DXGI) DDS texture types.
-Added (very incomplete) support for metallic shaders in Sekiro and Elden Ring. The systems these games use is so incredibly complex and customized per-material that it will never be close to fully correct for either game, but it's better than completely broken shading.
-Added (inaccurate) shaders for Dark Souls: Remastered to at least approximate ingame appearance.
-Fixed bug where `UI Scale` option in `Toolbox` caused UI elements to go offscreen.
-Fixed bug where `UI Scale` option made the window difficult to resize.
-Fixed bug where setting `Viewport Status Text Size` to 0% would make it render at 100% scale but all on the same line. Now 0% scale makes it not render.
-Fixed the floor type selector in sound menu not showing checkboxes (Elden Ring still doesn't have sound support this is an old bug).
-Completely redid camera following system. Now in the `Animation` tab in the menu you can choose:
-whether to follow root motion or a specific DummyPoly ID of the model
-whether to follow translation XZ
-whether to follow translation Y
-whether to follow rotation
-translation XZ follow smoothing amount
-translation Y follow smoothing amount
-rotation follow smoothing amount
-Fixed bug where it still tried to load *.2010 files for DS1R and failed because they were the wrong format since it natively loads DS1R animations now.
-Fixed issue where hitboxes were 1 frame behind the model animation during playback.
-Fixed issue where `Export Skeleton & Animations` tool was not grayed out in menu with no file opened.
-Fixed rare and inconsistent race condition issue with event graph simulation trying to run before graph appears while file is loading.
-Removed an unfinished TAE/HKX combo sequence recording test feature from Dark Souls: Nightfall mod development that was accidentally left in the `Combo Viewer` screen that could cause crashes or corrupt the anibnd file if used incorrectly.
-Made hitbox DummyPoly fall back to body DummyPoly if an attack is spawned on a weapon and the weapon does not have that DummyPoly. I believe this is the correct behavior.
Known Issues as of 4.3:
-Sekiro and Elden Ring still use extremely complicated texture / UV setups that I haven't figured out so some textures are missing or mapped incorrectly.
-Some characters in Dark Souls Remastered look too dark and gritty or too shiny.
-Combo Viewer tool still does not support later games' additional cancel jumptables with values over 100