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As usual, report bugs on the Discord server: https://discord.gg/bG2qK8exNE





Changelog below:

-Fixed oversight where Havok export would obey computer locale rules and write floats as `1,0` instead of `1.0` when writing the XML, causing many tools, including official Havok Content Tools, to crash.

-Fixed texture support regression introduced in v4.0. Now (theoretically) supports all Direct3D 10+ (DXGI) DDS texture types.

-Added (very incomplete) support for metallic shaders in Sekiro and Elden Ring. The systems these games use is so incredibly complex and customized per-material that it will never be close to fully correct for either game, but it's better than completely broken shading.

-Added (inaccurate) shaders for Dark Souls: Remastered to at least approximate ingame appearance.

-Fixed bug where `UI Scale` option in `Toolbox` caused UI elements to go offscreen.

-Fixed bug where `UI Scale` option made the window difficult to resize.

-Fixed bug where setting `Viewport Status Text Size` to 0% would make it render at 100% scale but all on the same line. Now 0% scale makes it not render.

-Fixed the floor type selector in sound menu not showing checkboxes (Elden Ring still doesn't have sound support this is an old bug).

-Completely redid camera following system. Now in the `Animation` tab in the menu you can choose:

  -whether to follow root motion or a specific DummyPoly ID of the model

  -whether to follow translation XZ

  -whether to follow translation Y

  -whether to follow rotation

  -translation XZ follow smoothing amount

  -translation Y follow smoothing amount

  -rotation follow smoothing amount

-Fixed bug where it still tried to load *.2010 files for DS1R and failed because they were the wrong format since it natively loads DS1R animations now.

-Fixed issue where hitboxes were 1 frame behind the model animation during playback.

-Fixed issue where `Export Skeleton & Animations` tool was not grayed out in menu with no file opened.

-Fixed rare and inconsistent race condition issue with event graph simulation trying to run before graph appears while file is loading.

-Removed an unfinished TAE/HKX combo sequence recording test feature from Dark Souls: Nightfall mod development that was accidentally left in the `Combo Viewer` screen that could cause crashes or corrupt the anibnd file if used incorrectly.

-Made hitbox DummyPoly fall back to body DummyPoly if an attack is spawned on a weapon and the weapon does not have that DummyPoly. I believe this is the correct behavior.


Known Issues as of 4.3:

-Sekiro and Elden Ring still use extremely complicated texture / UV setups that I haven't figured out so some textures are missing or mapped incorrectly.

-Some characters in Dark Souls Remastered look too dark and gritty or too shiny.

-Combo Viewer tool still does not support later games' additional cancel jumptables with values over 100

Comments

The Roaring Forge (Kaji22)

Your work is great keep it up :D Also, any word on when we'll be able to import our own anim id's rather than replacing ones in game for Elden Ring?

Victor Liu

hi Meow, I cannot get file from the download link