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https://twitter.com/FreeEslaf/status/1545744185948803073

https://twitter.com/FreeEslaf/status/1546129379717152769


You're sure to get a response on twitter. DM are hard to notice, so please use replies.

E's Laf++-----------------------------------------------------------------

[latest ver download]  

discord *Created by volunteers-  https://discord.com/invite/ATTQtBv

wiki *Created by volunteers- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B

How to [VS NET] - https://docs.google.com/presentation/d/14DuXYIEqTa0FUzRoy5zCJe9r7DH-tLzZdCSbiZL20d8/edit#slide=id.gab4dd20776_0_7

■Game Update Points

Current Adjustment Policy
Regarding EVOver
We have been focusing on balance adjustment since we heard that the data on the 17th will be used for EVO.
Originally,  we did not have the EVO in mind, and we heard about the EVO side  tournament after we decided on this adjustment policy.
We are  currently in the middle of making adjustments, and since there are  differences in character strengths, we are now making major adjustments  to our characters one at a time.
We apologize for the short notice to those participating and hope you understand.

Currently, Main, Qdora, sisca, and Tae adjustments have been applied. Detailed fine tuning will follow.
We  are currently working on Alcott, but the concept is weak and difficult  to use, so we may have to start from scratch like Qdora, including the  graphics.
For this reason, we are not touching it now.
I feel that the balance between the previous version and the new version should be redesigned for the current action.


All characters and systems
TG[FS  version] landRecovery20>0F Full invincibility during movement  BlockRecovery10>24F Block (when ground is established)-12>+2F

Main
Jumping Adjust the hitbox of Main so that it easily overlaps with the flame hitbox when falling.
JC[FS] performance enhanced so that the sword does not escape from the wall.
236A[Tame] FS version restored.
J236A FS version added.
J236B[FS] flame performance changed
J236B[flame ] Hits 3>4 Damage 1235>1369 landRecovery22>15F
J236B[flame /1HIT] BlockRecovery12>16F
J236B[flame /2-4HIT] expand hitbox by about 1.4 times Active3>5F BlockRecovery14>18
214B[FS] Up-blowup 85>95 Hitstop 0>2F
214C FS version added, warning signs added

Tae
6A Inability to passive time after wall bounce to take over
4C Lateral blowback 120>100 Upward blowback 48>60 Total horizontal movement 400>700
4CC Changed to pull in>wall bounce
2C Ground pursuit grace 26>32F Up-blow 120>125 on ground hit
46A Deferral of pursuit 22>18F Knockback 77>84
46B Triple correction for same move
JA Add jump and air throw cancellation routes
J6B Jump and Aerial Throw cancellation routes added

SISCA
C[CH] Pursuit grace 18>36F
214B Startup7>9F
236BA/236CA Sideways blowup when hit in the air 45>30 Grace for pursuit when hit in the air 32>33F
236B6C/236C6C Hit opponent hit stop +5>+6 FS version added
236B6D/236C6D FS version added

cecil
Sister Some UI gauges were not visible, so they were set to the far end of the screen
nD type: Added 19>15 FS version for sideways blowoff when hit in the air (to become a pool in a split second)
nD-type [CH: Grace for pursuit on ground hit 32>34F
DA knockdown attribute BlockRecovery9>15F Block-5>+1F Knockback77>115
DB  knockdown attribute BlockRecovery14>18F Block-8>-4F Distance to  block even at the edge 200>500 Lateral movement 5>40
C Avoid during knockdown Ice effect to match cecil's movement until 10F after startup
C[CH] Grace for pursuit 26>36F
C[FREEZE] to appear even if C is held down
D[CH1HIT] opponent's hit stop 6>3F, upper blowout 68>74
D[2HIT] Add knockdown attribute, upblow 61>53, remove wall sticking, expand attack hitbox upward.
6A Forward inertia transfer rate 70>50
6BB Starting correction 30>24
2C Deferral of pursuit 20>16F Forward inertia transfer rate 100>50
2D Ice effect to match cecil's movement until Startup7F Delete hitbox forward direction
JD Chase grace 34>24F
J4C Add FS version
236A UI gauge display
236B Damage 884>706 Add knockdown attribute Upper blowout 136>61


Work now, work next
After adapting the new adjustment policy to all characters except Alcott
Stina's  creation while creating graphics for the new fox character, and  finalizing the overall concept and technique specifications for Alcott.

/ Scheduled update ・    Creating new character ・   Bug Fix

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・ Language setting Choose from optional languages

・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.

・ Rollback Implementation I know ggpo exists, but I haven't decided if I want to implement it.

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・  keyconfig  Press F9. When the PAD is operated, the setting items of the 1P side will open. Press F9 and perform key configuration with PAD from the top to the bottom. Make this exe active. Press F11 to complete the setting.

Files

Comments

Anonymous

Hey downloaded the recent version and I noticed that Alcott doesn't have hitboxes on any moves besides 5A, is that just something with my version or will this be fixed later?

eslaf

Correction. Alcott is now being rethought from the character concept and has been given a lower priority in the design to save work time. We hope you will understand that we are not working on other characters' settings.