7/6/2022 (Patreon)
Content
https://twitter.com/FreeEslaf/status/1543581544136462336
https://twitter.com/FreeEslaf/status/1544683411365044225
You're sure to get a response on twitter. DM are hard to notice, so please use replies.
E's Laf++-----------------------------------------------------------------
discord *Created by volunteers- https://discord.com/invite/ATTQtBv
wiki *Created by volunteers- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B
How to [VS NET] - https://docs.google.com/presentation/d/14DuXYIEqTa0FUzRoy5zCJe9r7DH-tLzZdCSbiZL20d8/edit#slide=id.gab4dd20776_0_7
■Game Update Points
Current Adjustment Policy
Regarding EVOver
We have been focusing on balance adjustment since we heard that the data on the 17th will be used for EVO.
Originally, we did not have the EVO in mind, and we heard about the EVO side tournament after we decided on this adjustment policy.
We are currently in the middle of making adjustments, and since there are differences in character strengths, we are now making major adjustments to our characters one at a time.
We apologize for the short notice to those participating and hope you understand.
Currently, Main, Qdora, sisca, and Tae adjustments have been applied. Detailed fine tuning will follow.
We are currently working on Alcott, but the concept is weak and difficult to use, so we may have to start from scratch like Qdora, including the graphics.
For this reason, we are not touching it now.
I feel that the balance between the previous version and the new version should be redesigned for the current action.
All characters and systems
The amount of gauge increase during Block was originally higher for the defender, but due to the attacker's special move and dash during the block, the difference was not so great.
CB[ABC] Block and TG can be done.
TG[BC] To be able to take 2 gauge moves
Main
6C[FS] Fixed a bug where the FS flag would be applied when the blade hit with a motion other than 6C.
214A Starting correction 26>32% Set as the maximum starting move
214A[CH] Upward jump 120>130
Tae
Same spec as other characters.
Tip damage halved
Grenade Hit stop8>12F Damage 908>1108
C Startup7>8F Whole Recovery20>22F BlockRecovery18>16F Block+3>0F Deferral on counter 22>33F
D Startup9>10F Whole Recovery29>30F Opponent Hit Stop13>15F Reduced a few situations where the opponent is too blown up to hit during a chase.
CCC Remove Special Move Cancel Route Chain buff effect
CCCC Add knockdown attribute Up-blow -20>0 Spinning blowout>Normal blowout Chain buff effect
DDD added Same as existing CCCC
6A Pursuit grace 26>22F
6B BlockRecovery13>16F Block-7>-4F
6C[No Tame] Deleted
6C[Tame] knockdown attribute added Blowup RPM 2>1 Startup28>26F Block+8>+6F Hitstop 16>26F
6D[CH] opponent's hit stop 30>40F, side blowout 170>150, up blowout 80>90, even in the middle of the field, after a hit
4A Ground chase delay 29>21F Air start chase delay 29>32F
4CC Deferment of follow-up 26>16F
46C[Normal] Gravity acceleration 110>200% Startup20>18F Floor bounce removed Knockdown attribute added BlockRecovery16>22F Overall Recovery44>43F Block-10>+4F Knockback71>160
4D Remove knockdown removal
2C Startup 4F earlier, overall recovery 4F shorter, hitbox downward expansion, chase grace 30>26F, cancel route added
2C[Tame] Startup 5F earlier, overall recovery 5F shorter, hitbox downward expansion, upper blowout 110>105
2D Dash inertia rate 100>120
J6D[last stage CH] Gravitational acceleration 150>100
214A/214B Overall recovery 22>26F
214C Damage 921>1221
214C[Enhanced] Damage 1563>2163 Damage motion 2 rotations blown away>1 rotation non pursuit attribute FS-only enhancement removed
236A Warning Signs
236B BlockRecovery12>20F Startup14>17F OverallRecovery28>29F Block-2>+4F Active5>2F Knockback71>136
214DB[1HIT] Guaranteed chase grace 32F
236D Startup6+20>6>16F
sisca
6C Startup21>22F Up-blowout when hit in the air 0>50 Since there is no gap in the connection from C, it is difficult to deal with even if read, so that it can be dealt with by TG
6D[CH] 78>125 for upper blowout, 28>64F for chase grace on ground hit.
236A[blow] BlockRecovery11>14F
236A[bullet] BlockRecovery6>10F
236B6C/236C6C Removed backward hitbox.
What we are doing now and what we will do next
After adapting the new adjustment policy to all characters except Alcott
After adapting the new adjustment policy to all characters except Alcott, we will create graphics for the new fox character while creating Stina and finalizing the overall concept and specifications for Alcott's technique.
/ Scheduled update ・ Creating new character ・ Bug Fix
---------------------------------------------------------------------------
・ Language setting Choose from optional languages
・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.
・ Rollback Implementation I know ggpo exists, but I haven't decided if I want to implement it.
---------------------------------------------------------------------------
・ keyconfig Press F9. When the PAD is operated, the setting items of the 1P side will open. Press F9 and perform key configuration with PAD from the top to the bottom. Make this exe active. Press F11 to complete the setting.