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https://twitter.com/FreeEslaf/status/1543581544136462336

https://twitter.com/FreeEslaf/status/1544683411365044225

You're sure to get a response on twitter. DM are hard to notice, so please use replies.

E's Laf++-----------------------------------------------------------------

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wiki *Created by volunteers- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B

How to [VS NET] - https://docs.google.com/presentation/d/14DuXYIEqTa0FUzRoy5zCJe9r7DH-tLzZdCSbiZL20d8/edit#slide=id.gab4dd20776_0_7

■Game Update Points

Current Adjustment Policy

Regarding EVOver

We have been focusing on balance adjustment since we heard that the data on the 17th will be used for EVO.

Originally, we did not have the EVO in mind, and we heard about the EVO side tournament after we decided on this adjustment policy.

We are currently in the middle of making adjustments, and since there are differences in character strengths, we are now making major adjustments to our characters one at a time.

We apologize for the short notice to those participating and hope you understand.


Currently, Main, Qdora, sisca, and Tae adjustments have been applied. Detailed fine tuning will follow.

We are currently working on Alcott, but the concept is weak and difficult to use, so we may have to start from scratch like Qdora, including the graphics.

For this reason, we are not touching it now.

I feel that the balance between the previous version and the new version should be redesigned for the current action.



All characters and systems

The amount of gauge increase during Block was originally higher for the defender, but due to the attacker's special move and dash during the block, the difference was not so great.

CB[ABC] Block and TG can be done.

TG[BC] To be able to take 2 gauge moves


Main

6C[FS] Fixed a bug where the FS flag would be applied when the blade hit with a motion other than 6C.

214A Starting correction 26>32% Set as the maximum starting move

214A[CH] Upward jump 120>130


Tae

Same spec as other characters.

Tip damage halved

Grenade Hit stop8>12F Damage 908>1108

C Startup7>8F Whole Recovery20>22F BlockRecovery18>16F Block+3>0F Deferral on counter 22>33F

D Startup9>10F Whole Recovery29>30F Opponent Hit Stop13>15F Reduced a few situations where the opponent is too blown up to hit during a chase.

CCC Remove Special Move Cancel Route Chain buff effect

CCCC Add knockdown attribute Up-blow -20>0 Spinning blowout>Normal blowout Chain buff effect

DDD added Same as existing CCCC

6A Pursuit grace 26>22F

6B BlockRecovery13>16F Block-7>-4F

6C[No Tame] Deleted

6C[Tame] knockdown attribute added Blowup RPM 2>1 Startup28>26F Block+8>+6F Hitstop 16>26F

6D[CH] opponent's hit stop 30>40F, side blowout 170>150, up blowout 80>90, even in the middle of the field, after a hit

4A Ground chase delay 29>21F Air start chase delay 29>32F

4CC Deferment of follow-up 26>16F

46C[Normal] Gravity acceleration 110>200% Startup20>18F Floor bounce removed Knockdown attribute added BlockRecovery16>22F Overall Recovery44>43F Block-10>+4F Knockback71>160

4D Remove knockdown removal

2C Startup 4F earlier, overall recovery 4F shorter, hitbox downward expansion, chase grace 30>26F, cancel route added

2C[Tame] Startup 5F earlier, overall recovery 5F shorter, hitbox downward expansion, upper blowout 110>105

2D Dash inertia rate 100>120

J6D[last stage CH] Gravitational acceleration 150>100

214A/214B Overall recovery 22>26F

214C Damage 921>1221

214C[Enhanced] Damage 1563>2163 Damage motion 2 rotations blown away>1 rotation non pursuit attribute FS-only enhancement removed

236A Warning Signs

236B BlockRecovery12>20F Startup14>17F OverallRecovery28>29F Block-2>+4F Active5>2F Knockback71>136

214DB[1HIT] Guaranteed chase grace 32F

236D Startup6+20>6>16F


sisca

6C Startup21>22F Up-blowout when hit in the air 0>50 Since there is no gap in the connection from C, it is difficult to deal with even if read, so that it can be dealt with by TG

6D[CH] 78>125 for upper blowout, 28>64F for chase grace on ground hit.

236A[blow] BlockRecovery11>14F

236A[bullet] BlockRecovery6>10F

236B6C/236C6C Removed backward hitbox.



What we are doing now and what we will do next

After adapting the new adjustment policy to all characters except Alcott

After adapting the new adjustment policy to all characters except Alcott, we will create graphics for the new fox character while creating Stina and finalizing the overall concept and specifications for Alcott's technique.

/ Scheduled update ・    Creating new character ・   Bug Fix

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・ Language setting Choose from optional languages

・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.

・ Rollback Implementation I know ggpo exists, but I haven't decided if I want to implement it.

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・  keyconfig  Press F9. When the PAD is operated, the setting items of the 1P side will open. Press F9 and perform key configuration with PAD from the top to the bottom. Make this exe active. Press F11 to complete the setting.

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