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https://twitter.com/FreeEslaf/status/1536748858965106688

https://twitter.com/FreeEslaf/status/1537091706059104256

https://twitter.com/FreeEslaf/status/1537822512272523264

https://twitter.com/FreeEslaf/status/1539245491703144448

https://twitter.com/FreeEslaf/status/1539400274070360064

You're sure to get a response on twitter. DM are hard to notice, so please use replies.

E's Laf++-----------------------------------------------------------------

[latest ver download]   

discord *Created by volunteers-  https://discord.com/invite/ATTQtBv

wiki *Created by volunteers- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B

How to [VS NET] - https://docs.google.com/presentation/d/14DuXYIEqTa0FUzRoy5zCJe9r7DH-tLzZdCSbiZL20d8/edit#slide=id.gab4dd20776_0_7

■Game Update Points

All characters and systems

Heavy Counter Fixed a bug in which the counter would not respond in Continuous Block or in Training Mode

Vertical jump in the air Fixed bug where one jump consumed two jumps

2BC landRecovery1>14F Attacker's increase 60>240 BlockRecovery21>16F Recovery difference -1>-25F Gauge consumption 1>0 Allow evasion in low posture Defensive action is now the same antipation for all characters Allow easier evasion in crouching Increased the amount of upswing.

Block cancel backstep Block flag removed

Fixed a bug that caused the initial cursor position to be Main on one side and out of sync on the other.

Network server status update

FS can be canceled at any time (Tae and Main only) This is a test, but the gauge efficiency does not change due to implementation and program specification issues, so the feel when touched is the priority.


Main

2C[Start] Raise floor bounce amount

6C [start/blade] 80>40% sideways blow off when hit in the air.

236A[ground hit CH] grace for pursuit 18>24F hit stop 12>19 advantage time +5>+18F knockback 86>36

236A [air hit CH] hit stop 14>19


Tae

CCC side blowout -20>50

Aerial Throw Motion change


Tina

Weight Added a name for each weight

Food Added hamburger design


Stina

Stina's jumps are now similar to those of other characters, including her attacks, and her flight is now special.

We will be adding the specs little by little, so there will probably be some glitches for a while.

We will add a cost or limitation to enter the flying state (high jump to enter), but make it more clear what its strength is when in flight.

Normal Moves in Flight Fixed a bug that sometimes prevented moves from coming out.

Jumping: Same specs as other characters

Land Changed motion

D To prevent wall escape Increase weight gain acceleration when in range Fog display time 130>180F

6B Delete forward hitbox

6D Added

JA Motion change

236C Adjust bullet speed Hit stop 0>6F Overall recovery 40>50F Startup42>22F

Tina/Stina
Color added

/ Scheduled update ・    Creating new character ・   Bug Fix

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・ Language setting Choose from optional languages

・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.

・ Rollback Implementation I know ggpo exists, but I haven't decided if I want to implement it.

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・  keyconfig  Press F9. When the PAD is operated, the setting items of the 1P side will open. Press F9 and perform key configuration with PAD from the top to the bottom. Make this exe active. Press F11 to complete the setting.

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