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This was a change to the growth mechanic that I snuck in a short while ago, but never had a chance to show off properly, so I thought I'd make a short patron-only video!

Characters get bigger when they cause damage, just how they did before. But the bigger they get, the slower they become!
It's not too obvious in the video, and it gets very subtle at the end, but it's definitely noticeable when playing – believe me.

The slow-down is defined with an AnimationCurve property, in the editor. This way I have an easy way of mapping character scale to speed modifier.

I'm sure I will balance this curve a bunch of times, still; it's fun to see the characters slow down as they get bigger, but you don't want it to feel too sluggish, either!


Thanks for your support!

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Patreon Update #3

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