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The game now has a time limit and a simple, first-iteration scoring system: It's almost like a real game! (And no worries, of course there'll be options to turn off time limits and HUD.)

The HUD is still all placeholders, but I kind of like the minimalist look; for the finished game I'll probably go for a more cartoony style.


Scoring

Player score is tracked by the amount of damage they have caused, in $$$ – although the actual values won't necessarily map to anything resembling realistic numbers. But that's a matter of balancing.

At the moment, scoring still is very simple: I can give each damagable/destructable object a scoring component to assign some value to its health points. In the future, I probably also want to have certain bonuses, such as extra points for completely tearing down a building – I'll see what else I can come up with!

...also I still need to make sure I batch some of the damage pop-ups, in case they get too many; they can get a lot, heh.


Thanks for your support!!

If you have any questions, let me know in the comments!



P.S.: I just realized I recorded and edited the video, but didn't notice that the cursor was on-screen in the top right, the whole time. Whoops.


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Patreon Update #01

Patreon: https://patreon.com/darelooks Twitter: https://twitter.com/DareLooks

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