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http://www.ravensnpennies.com/2016/09/the-hurt-locker-iron-rations-compleat.htmlhttp://www.ravensnpennies.com/2016/09/the-hurt-locker-iron-rations-compleat.html

S. A. Fisher delivers an amazing guest post on rations in GURPS Dungeon Fantasy. Back when fighters fought, mages were called magic-users, and iron rations seemed to last for the entire campaign. The good ole days. Old School. Original Gamers. Old G's with a Capital "G". None of that "Oh, I'm a fighter who can use magic and also pick locks." Bah! Who needs that? (Note: It's GURPS so...you probably need that. That's the point of GURPS. Love the GURPS. Be One With The GURPS).

This is the first part, stay tuned for tomorrow's second part on a score of new odds and ends for GURPS Dungeon Fantasy delvers to find or buy.

The Dungeon Fantasy Kickstarter is about 5% away from funding. FIVE FREAKING PERCENT. We are so close everyone!

Files

The Hurt Locker: Iron Rations - A Compleat Guide to Victualing in Ye Olde Dungeon, Part I

Note that it will become quickly apparent that a thinking party of adventurers will need to become acquainted with mules, horses, and donkeys to carry the weight of their rations (see p.18 of GURPS Dungeon Fantasy 16 Wilderness Adventures for a handy table of animals, prices, and their Basic Lift).

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