Weirdness Magnet is one of those traits that can be fun, but is taxing to GM. Even so, it can be appropriate in the right games. Today I talk about variations of that trait to fit other games.
Weirdness Magnet is one of those traits that no GM really wants to see on a player character's sheet. It offloads so much onto the GM who needs to make sure the character with it pays in game for the points it has given. Worse, it can steal spotlight time from other player characters.