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http://www.ravensnpennies.com/2016/08/gamemasters-guidepost-building-player.html

Point Budget: Do not try and bend the game to your point budget. That's impossible. Instead... only try to realize the truth.
GM: What truth?
Point Budget: There is no point budget.
GM: There is no point budget?
Point Budget: Then you'll see, that it is not the point budget that bends, it is only yourself.

So, this might seem heretical...but point budgets don't matter. There. I said it. Today's GURPSDay post is provides some advice for building a player character to a concept vs. on a point budget.

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Ravens N' Pennies: Gamemaster's Guidepost: Building Player Characters to the Concept

One thing that I pretty much always do in all games I run is building player characters "to the concept" vs. "on a point budget." As you can imagine, this threw some of my players in my Aeon campaign for a loop.

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