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I run a lot of horror games and I blather on a bit about three key things you need for a good horror game.

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Gamemaster's Guidepost: Player Immersion in Horror Campaigns - Ravens N' Pennies

Horror is one of my favorite genres. In fact, I tend to run most games with a measure of it. Horror can go with just about anything even sometimes when you think it shouldn't or does it. I like high-powered horror - kicking monster butt! - but I like the lower-powered stuff too.

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