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Quirks, the final added character trait. These are the voyages of...nope. Not going any further than that. So say you're creating this character, and he's awesome right, but you're worried he's a pile of numbers on a slice of dead treat...how can you liven him up a bit? Never fear Power-Ups 6 has you covered with all sorts of quirky new quirks! http://ravensnpennies.blogspot.com/2014/06/book-review-gurps-power-ups-6-quirks.html#.U6negPldWtI

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Ravens N' Pennies: Book Review: GURPS Power-Ups 6: Quirks

This is another one of those books that is a straight up game-changer (for me at least). My players love to take quirks that are emblematic of how they see their character being portrayed. This book provides a comprehensive...no, exhaustive list of quirks, what their game effects are, how they should be roleplayed, and so on.

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