Thinking about gamemastering lead me down a road I wasn't prepared for - my own path. I put down some hard-won wisdom so you can benefit from it.
Roleplaying games in general can get complicated even if it's far on the end of narrativism. Simulationist RPGs tend to get a bad rap for overcomplications, rules, etc., but narrativist games can have the same problem with the GM having to interpret on the fly when a circumstance or event happens in game that the [...]