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http://www.ravensnpennies.com/2016/05/gurps101-all-seeing-eyes.html

So Clairsentience is one of those things I rarely see in any game I run. It's a really useful ability to have, but how to make it better? Or just tweak it? I got a couple of ideas. Like a previous post I break down what Clairsentience does mechanically and then give an example ability build. (Also, I'm back folks. Thanks for the brief intermission when I got things settled up. Y'all are the best.)

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Ravens N' Pennies: GURPS101: All-Seeing Eyes

The Clairsentience advantage is one of the most underused and overrated of the "information-gathering" traits GURPS has to offer. This is most likely due to it's high cost (50 points) and low range (starting range is a mere 10 yards). Clairsentience as Pieces Parts" So what does Clairsentience do and how does it do it?

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