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http://www.ravensnpennies.com/2016/04/gamemasters-guidepost-adversary.html

I talk about one of the underrated conventions of GURPS 4th edition: The Adversary. What is an Adversary? Well, he's essentially a Schrodinger's co-GM. He's there when you need him and a player otherwise. I have one and honestly, if your gaming group includes 4 or more players you should too. Here's why they're useful...

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Ravens N' Pennies: Gamemaster's Guidepost: The Adversary

One of the things that shocked me the most when I was talking perspective players for Aeon was the completely lack of knowledge regarding using the rules for having a Adversary (see p. B493). Mind you, it's only a couple of paragraphs, but when I first read GURPS 4th edition this was a eye-opening passage.

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