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Continuing my previous two posts on worthiness in gaming. This one is about the campaign itself.

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Gamemaster's Guidepost: What Makes a Worthy Campaign | Ravens N' Pennies

I've talked about what makes a worthy GM and what makes a worthy player . . . but there's something missing. And that something is . . . what makes a worthy campaign? Normally, a GM comes up with the idea he wants to run and plans the campaign out over days or weeks and [...]

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