GURPS101: Call of the Wild (Patreon)
Published:
2015-02-10 23:20:42
Imported:
2023-09
Content
"I'm a real wild one.
Well I'm just outta school
Like I'm real, real cool
Gotta dance like a fool
Got the message that I gotta be
A wild one
Ooh yea, I'm a wild one"
Besides being the best Idol song behind "Eyes without a Face" (don't try to convince me otherwise - just go dance with yourself), I think that sums up what a Wildcard skill is in all its 80s glory. It lets you make Reaction rolls, dance like a maniac, fight blind, fill in for any "cool kid" skill, and generally just be awesome. That's right, I just invented The Eighties! as a wildcard skill for GURPS. Deal with it. Or just run. Run so far away. But other than being awesome comb-skills, what else could Wildcard pricing be applied to? We've got Wildcard Powers and Wildcard Techniques? What else could you do? I offer a few suggestions in today's GURPS101 on Wildcard skills...
http://www.ravensnpennies.com/2015/02/gurps101-call-of-wild.html#.VNqQ-vnF_Cs