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I talk about my rules for assigning Hidden Lore skills for a campaign setting.

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Gamemaster's Guidepost: How Much Lore Is Hidden?

When building a campaign setting or starting a new campaign one of the things that you must decide as a GM is what skills are important, what skills exist, and what skills don't exist. For campaigns with magic, psionics, and other "paranormal powers" one of the key jobs a GM has is to decide what powers there are and how they impact the game world.

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