Home Artists Posts Import Register

Content

A random idea about abilities that cost FP depending on the margin of success on the roll to activate.

Files

GURPS101: FP Cost Limited by Margin

So one of my players and I got to talking about how you might design an ability where the FP cost were variable depending on how well you rolled to activate it. This got me to thinking - how the heck could I do something like this?

Comments

No comments found for this post.