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I'm a huge fan of Wildcard skills. I use them often in games I run just because they are so freaking cool. I mean, one skill to rule them all (well almost all)? Come on. They clean up a character sheet nicely and it's easy to GM "Your Beaver! skill lets you make dams that are impressive and bite at +2/die of damage!" So it'll come as no surprise that I REALLY liked this book. It's got some warts (as all things do), but mostly if you use Wildcard skills (or Talents really), you'll want to pick this thing up. http://www.ravensnpennies.com/2014/12/book-review-gurps-power-ups-7-wildcard.html#.VJoC5F4AKA

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Ravens N' Pennies: Book Review: GURPS Power-Ups 7: Wildcard Skills

You ever want something and didn't realize you wanted it till you saw it? That's what GURPS Power-Ups 7: Wildcard Skills was for me. I use wildcard skills in my campaigns all the time - my players love them and I love them because it cuts down on skill bloat.

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