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A pox upon your enemies (via a hex). I muddle over Sorcery and how to possibly expand it a bit more using temporary enhancements/abilities at default. http://www.ravensnpennies.com/2014/12/gurps101-sorcerous-hexes.html#.VITYdjHF8ZM

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Ravens N' Pennies: GURPS101: Sorcerous Hexes

Behind Ritual Path magic, Sorcery (from Pyramid #3/63: Infinite Worlds II ) is probably my second favorite magical system out there. It seamlessly blends two things that I like about GURPS: flexibility and power builds. There have been many powers-based approaches to magic using modular abilities before - but I think PK nailed it perfectly with his Sorcerous Empowerment and Known Spells.

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