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Well, here is finally something new.
Mega Link

I apologize for not posting anything for such a long time. At the beginning of 2023 I wanted to avoid going for months without releasing anything but clearly that failed.
Between the last upload and now I have reworked/remade few models and made one new one. All which took much more time than I expected.
The worst was when I had the genius idea of sculpting each scale one by one. It didn't work out and burned me off to a point where I didn't do practically any art stuff for close to 3 weeks.
And somehow I spent 2 weeks working solely on the head of the new character because I wasn't satisfied with anything.
For the rest of the year I will only be animating/making renders or at most making some props for those animations. No new characters or any reworks until 2024.

I will talk more about what to expect from future in another post. I might also make another post for the craploads of random wip screenshots I have gathered.

And finally about the animation above.
The beginning of this was an old unfinished animation from 2022 which I decided to put into use.
It used to have Dzärne and Keie in it and had no connection to anything else, it was merely something I happened to put together.
Since that it has evolved a significant amount along with the entire setting in which these characters exist and the lizard gal is now a different character named "Väirti". How this one connect to the rest of it will be more clear in future.

And some technical talk.
There is some slight z fighting/clipping on the floor at the beginning but I didn't deem it important enough to re-render those frames.
This is likely the last animation Dzärne will appear in as hiis model is very outdated. He may appear in some renders.
It took me less than 2 weeks to animate the remaining shots but the rendering and especially fluids were a major pain.
The first version of fluids was too watery in renders so those frames+simulation got ditched.
Second one had some horrible jittering. It was right at the end so that was another re-simulation and re-rendering of 700 frames.
Third simulation had some floating crap.
And then tons and tons of small test simulations trying to hone in settings.
This is the second time I use this method for fluids first being "Forest ride". Fluids in that took almost 2 months or something stupid because I had to learn a new difficult software but this time they "only" took a bit over a week combined.
There is still ton left to improve and I will put the things I learned here to use in next animations.

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Comments

VGR

Individually rendered scales sounds like it would be amazing. Even if it turned out to be an impossible amount of work, I don’t think you wasted your time by investigating whether it could be done. At least now, we know with certainty.

Xaldon Ajide

I'm just glad to see you back at it.

Thruster_Check

I missed this one earlier, just found it today. My accounts here all got bollixed when my credit card got hacked ... Anyway, I hope you make a soundtrack for this one. Poor Dzarne was really pent up! You're getting more and more detail into the hottest moments, with Väirti's feet being very expressive. I notice you're getting skin and internal structure and mechanics more detailed and realistic, too. Excellent work! She looks a lot like Seire; might they be related? Nice to meet her, in any case. Thanks!

TaYeuleCrisse

I know I’m very late, but this is really amazing, I can’t even imagine the amount of detail and time that is implanted into these animations, It really shows that you put your heart into these, and I know my words have no meaning on the internet, but these animations are the best I’ve ever seen by an animator