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It was a model from NARAKA that reworked all the Tex and retopology the mesh to fit the VAM.

The method used can see the previous post, in order to facilitate the use of everyone, direct use of plug-ins can be saved

XuanNv_01

This time the asset binding uses a plug-in that perfectly binds human body parts. The following is how to use the plug-in:

Plugins - ParentHoldLink for CustomUnityAssets | Virt-A-Mate Hub (virtamate.com)

Thank you for your support!!!

Your support is my biggest motivation!

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