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Hey guys,

Before we start, we’d like to thank our initial bug testers! You guys have been absolute pros and found some really sneaky bugs we probably never would have found on our own. We were able to fix the worst of them and most of the less serious ones, so you’ve greatly improved the gameplay experience for everyone.


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That being said, we also need to apologize for not releasing the bug fixed version to everyone as promised and also the rather big delay on this devlog.  We underestimated how complex it would be to get the JOI sequencer ready, and we’re trying to fill it with enough content so that the gameplay feels fun and unique on repeat playthroughs, and ultimately doesn’t break during stress testing. Additionally, we didn’t want to make another develop containing another uncertain release date.

We know how patient you guys have been and we do not take that for granted!

On another note, we’re actively looking for additional help with writing the story and world building for Lustbound. Since the system gets more and more dialogue heavy by the day, we’re on the prowl for a Narrative Designer to join our team!

(An example how Microphases & OhBits look)

We need a seasoned professional to write more lewd content at a quicker pace, so that we can fill the system up with dialogue and scenarios that the AI can utilize to better interact with you! Since Pinkalie has been mostly writing OhBits, this will free her to return to “arting” and breathe life back into our main character, which we are all really excited to see!

Please let us know in the comments if you know of a talented erotic writer that might be a good fit!

M̶a̶y̶b̶e̶ ̶e̶v̶e̶n̶ ̶a̶s̶ ̶e̶a̶r̶l̶y̶ ̶a̶s̶ ̶t̶o̶m̶o̶r̶r̶o̶w̶ ̶o̶r̶ ̶t̶h̶e̶ ̶d̶a̶y̶ ̶a̶f̶t̶e̶r̶,̶ ̶a̶s̶ ̶o̶u̶r̶ ̶t̶e̶s̶t̶e̶r̶s̶ ̶a̶r̶e̶ ̶a̶l̶r̶e̶a̶d̶y̶ ̶p̶l̶a̶y̶i̶n̶g̶ ̶t̶h̶e̶ ̶v̶e̶r̶s̶i̶o̶n̶ ̶w̶e̶ ̶p̶l̶a̶n̶ ̶t̶o̶ ̶r̶e̶l̶e̶a̶s̶e̶!̶
**This passage was a misprint and was not supposed to be published in the final post, we have left it in for transparency's sake

We realize now that precise release dates are a risky thing to promise, as there will always be unforeseen issues popping up, especially for a tech-demo, where we want everything to be as stable as possible. Rest assured that we’re doing everything we can to make the most sophisticated Interactive Jack-Off Simulator you’ve ever experienced!

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Comments

Anonymous

so any news on this? It's been a while now...

Anonymous

Sorry about that, the passage where we tease a release date in the latest devlog post was misleading and was in fact never meant to be published in the final version of this article as you may be able to tell from the contradicting passage following it. We now know through the experience of releasing the last two Bug Tester builds that it can take several days for our bug testing team to give us feedback, which was something we couldn't account for before because this is our first time working with volunteers. Luckily they are doing an awesome job and have found several game breaking bugs to fix! All the time we are taking right now is to deliver the best possible game! We also made the decision to move up the release of the PC build which also requires additional testing since it will allow you to use Bluetooth toys with the game! From here on out we’ve committed to stop teasing release dates, they only result in disappointment for everyone when they aren’t met.