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Itā€™s that time again~! So letā€™s jump right into it! 


You may remember the beat meter we showcased last update. In case you donā€™t, this is the one:

After further testing, it wasn't quite as satisfying to use while stroking as we thought it would be. It was missing somethingā€¦ then we remembered our X-ray demo, and thoughtā€¦ ā€œwait a minute! We already have the perfect stroke visualization tool with all the bells and whistles we could ever want, and all we have to do is clean it up and drop it into the JOI system!ā€œ


So without further ado, here is the first version ofā€¦

Your personal š—†š–ŗš—Œš—š—Žš—‹š–»š–ŗš—š—‚š—ˆš—‡ sessions will be guided by Estelle. Will you be able to please her? Can you make it to the end as she chooses the speed, depth and intensity of your strokes!?


Our stroke assistant is capable of an almost endless variety of patterns and rhythms which will be dynamically chosen by Estelle as she edges you to blissful release!

But like we mentioned, it's only the first draft. Our goal is to make it as juicy as possible, by integrating it into the UI and swapping the Onahole / Fleshlight model for something a bit more pleasing.

ā‰”ā€•ā€•ā€•ā€•ā€•ā€•ā€•ā€•ā€•ā€•ā€•ā€•ā€•ā€•ā‰•

OhBits:

Weā€™ve been busy pushing our dialogue system to the limits. A massive amount of bug fixes, new and improved features and useful tools for working with OhBits have been added; moving us so close to the first complete 1.0 version of the OhBits system.
We may very well have just accidentally created one of the most advanced dialogue systems ever made! šŸ‘

Itā€™s too much to list here, but for anyone interested in the details here is a summary:

  • A bazillion bug fixes in the OhBits system
  • Also updated project which fixed a bunch more bugs

Finalizing OhBit features:

  • Condition sets
  • Weighted chances based on conditions
  • Repeatable / spent OhBits
  • Important tags
  • Improved database search algorithms
  • State modifications trickle down to other states
  • Conditional choices
  • Seeded deterministic randomization, lets you repeat a session by simply reusing the same seed. Also allows for easily reproducible issues when reporting a bug or sharing a session with others
  • Bit validation elegantly skips OhBits that donā€™t meet bit requirements
  • Color coding of different OhBit elements to make them visually easier to work with
  • OhBit debug tool to make working with OhBits a pleasure for us and later on with the mod community

While we did mention this a few times already, bringing the dialogue / OhBit system to a nearly complete and fully featured state, before getting too deep into other features, is an important thing we have to do now.

Think of the OhBit system as the glue that will hold all of the other systems and features together, so making it a priority right now is going to save us a lot of work and headaches later on.

ā‰”ā€•ā€•ā€•ā€•ā€•ā€•ā€•ā€•ā€•ā€•ā€•ā€•ā€•ā€•ā‰•

And that is it for this month... It was rather code heavy again, but much needed. See you again next Month!

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Comments

Anonymous

It would be awesome if that would connect interactively with the Launch and other kiroo devices.

xBlackD

First i want to say that i REALLY appreciate the amount of work you put into this! The only question i have is, if the guided sessions will be the main part of the game or will it be something optional and the main thing is more like the illusion games? Like choosing a place (bed shower, floor, whatever), position and speed yourself while being able to move the camera? Asking because guided masturbation doesnt sound very appealing to me personally. I just need my own pace to have fun.

Anonymous

We are definitely excited and hope to add interactive toy support down the line! Sadly the Fleshlight Launch was discontinued, and replaced with the Universal Launch which doesn't support interactive content; but Kiiroo devices are looking good from what we've researched so far, and the Kiiroo Keon seems like the perfect replacement for the Launch! If you have recommendations for other interactive toys, we are all ears!

Anonymous

The sand box type sex in different locations will be a part of the full game when we get to that point, but in the JOI demo, the sex gameplay revolves around the dialogue system. Our main focus for now is to get the JOI to feel fun and interactive. In this case, the dialogue will let you throttle the intensity if it's too much for you or not enough. We also have a preferences system that we hope will let Estelle (the NPC) find what feels good to you and give you more of it as time goes on!