Maya Red and the Four Goblins (Patreon)
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Magic Mirror on the wall, who has the fairest crimson hair of all?
The combo scene for the green pests is completed. Up to 4 can join in on the fun; the rest will stand around watching and waiting for their turn. For now I'll just leave you with this little teaser: the initial loop of the full gang.
I hadn't touched the code for these combo scenes in a long while, actually ever since I initially implemented them for the lizardmen. These kinds of scenes are essentially "feature creep", since they weren't in the original plans for the game, so that led to their under-the-hood code implementation being hacked together, and thus inefficient to make new scenes like this.
So after refreshing my memory, I concluded that creating new combo scenes consisting of 2 different enemy types would be a painful process (so no kitsune + slime girl dreams...), but making combo scenes consisting only of the same type of enemy (thus, the new goblin scene) is much more doable.
So this is a huge maybe, but I might consider adding just a couple more combos scenes in the future, maybe even asking all of you which characters should get one. Huuuuuuuuuge maybe tough, hehehe.
But for my next game project, after I complete MKM, I will definitively design the game from the ground up to support these kinds of group/combo scenes, mixing and matching different enemy types. These kinds of scenes are actually really fun, specially when different characters join in to create unique group scenarios!
For now, I'm moving on to work on the 2 new scenes for the smug cat lady. Hmmm I wonder if I can push myself to the limit and give her 3 different fetish scenes instead? Who needs to sleep and eat anyways?!
Best Regards,
Mega