The rework of the Bad Endings is going well! (Patreon)
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Hello again everyone!
I'm happy to say that I've completed the rework of the Bad Ending system; previously this system was hard-coded which made it cumbersome if I wanted to add more endings, but now the system is more generic and open so that I can create new ones more effortlessly.
With this new framework in place, I'm already in the process of creating additional scenes for more enemies, and I've also already ported the current existing bad ending for the dog boys into the new system, which in turn allows me to refine it and even add dialogue too, as you can see in the preview image above.
I figured that some would prefer to have the option to disable the dialogues for the bad endings, so I went ahead and added a new advanced option (preview image #2), toggles between displaying or hiding dialogues in the bad endings.
Furthermore, all of the game's texts are easily accessible inside the game's data folder, including the new text for the bad end dialogues. They are located inside JSON files which are basically text files and I left them open so that anyone can edit them. The point here being that if you're so inclined, you'll even be able to mod/change the dialogue displayed during the bad endings, being able to add even new lines to fit your tastes better or create your own custom version of the text.
For this upcoming update, I plan to have a decent amount of new bad endings completed for everyone to enjoy, and then if the new scenes are well received I'll then consider not only adding more of them, but also making a new poll to see what the fans suggest and would like to see in the game in regards to unique ideas.
Alright back to work!
Best Regards,
Mega